This was my first animation with detailed custom character models, created for my Intro to 3D Animation Class. While we were only required to use a character model/rig provided by the class, we were also allowed to use custom models if we desired. I chose to create two models and attached them to the skeleton and rig that was provided by my class - although I have since developed an equally detailed rig on my own. (Click "Read More" to view video)
EBSynth Texturing Project
This post details a process I developed using a program called EBSynth to apply artificially created hand-drawn textures to a 3D model. Fig 1 Fig 2 Fig 3 Fig 4 Fig 5 Fig 6 The process: A model is created in Maya, with two skins in the style of Fig 1 and 2. Fig 1 provides information on where different textures should be placed. Fig 2 provides lighting information for those textures. ...
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