EBSynth Texturing Project

This post details a process I developed using a program called EBSynth to apply artificially created hand-drawn textures to a 3D model. Fig 1 Fig 2 Fig 3 Fig 4 Fig 5 Fig 6 The process: A model is created in Maya, with two skins in the style of Fig 1 and 2. Fig 1 provides information on where different textures should be placed. Fig 2 provides lighting information for those textures. ...