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Showing posts from December, 2020

EBSynth Texturing Project

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           This post details a process I developed using a program called EBSynth to apply artificially created hand-drawn textures to a 3D model.                                             Fig 1                                                                                       Fig 2 Fig 3 Fig 4 Fig 5 Fig 6      The process:          A model is created in Maya, with two skins in the style of Fig 1 and 2. Fig 1 provides information on where different textures should be placed. Fig 2 provides lighting information for those textures. ...
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This was my first animation with detailed custom character models, created for my Intro to 3D Animation Class. While we were only required to use a character model/rig provided by the class, we were also allowed to use custom models if we desired. I chose to create two models and attached them to the skeleton and rig that was provided by my class - although I have since developed an equally detailed rig on my own. (Click "Read More" to view video)
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       I designed this set myself, for my 3D Lighting and Texturing class. It was a fair bit more detailed than what was expected for the project and also features the robot model from my Intro to 3D Animation class.