This is my final project for my 3D Character Animation class. Once again, custom character models were not required, but I chose to create one anyway - again, attached to a provided rig. The audio is pulled from a video by Team Four Star. (Click "Read More" to view video).
EBSynth Texturing Project
This post details a process I developed using a program called EBSynth to apply artificially created hand-drawn textures to a 3D model. Fig 1 Fig 2 Fig 3 Fig 4 Fig 5 Fig 6 The process: A model is created in Maya, with two skins in the style of Fig 1 and 2. Fig 1 provides information on where different textures should be placed. Fig 2 provides lighting information for those textures. ...
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